refacast.blogg.se

Necroball community forums
Necroball community forums








necroball community forums

If you want to be from Forgotten Realm's version of Siberia and bring with you the magic of Mother Winter you're armed with Ice Daggers (Melf's Acid Arrow with Cold). If you're making a necromancer and every wizard in the world has Melf's Acid Arrow, why not have Bob's Necrotic Arrow. If you're playing a The Seeker Warlock why not make that fireball a radiantball? You're supposed to be closely aligned with the Positive Energy Plane. The whole point of my question was asking if I'm alone in feeling this lack of diversity negatively impacts creativity in play. Let's take the number of Wizard 1st - 3rd level spells with Elemental Types are as follows (from the SRD: Especially given this method "changes" with every splat book. It just feels so very pedantic, when it could never matter in a campaign. I find it weird the "balancing factor" consists of counting up the number of monsters which have resistance/immunity/vulnerability to a particular element and that is somehow WotC determines if a spell's damage is "ok" at a spell level. Overall, not too far off from what's already been posted. If you want to move up a tier, then I'd look at altering the damage dice slightly to accommodate. As long as you're moving within tiers or down tiers on that non-comprehensive list, there's nothing wrong with just changing elements and calling it good.

necroball community forums

Radiant, Necrotic, and Thunder pair next, and then Force and Psychic are resisted by almost nothing. Poison, Fire, Cold, and Lightning are all pretty close together. Just looking at the Monster Manual, there are big differences between the number of enemies that resist each element. In any case, I'd only allow simple swaps between "equivalent" elements. Its similar to the refluffing idea, but with more class integration. Or you could be a toned down Lore Wizard and spend resources to alter the element by choice. If you're a Wild Magic Sorc I'd give the option to randomize the element. For example, if you're a Dragon/Storm Sorcerer or Tempest Cleric, I'd allow you to spend 1sp to change any spell into your aligned element. Certain classes could have the ability as a class feature.

necroball community forums

As mentioned earlier, if you want a Fireball, Iceball, and Acidball and you want to spend 3 known spells on those, then sure. If each element counted as a different spell.The change would be permanent, so its more along the lines of a refluff (with a small mechanical change). If a player is specializing in a certain element, I'd work with the player on swapping elements for certain spells.I'd certainly allow it under a few circumstances: I am allowing him to use one type that thematically makes sense for him to be intimately familiar with. Now bear in mind I am not allowing the character to change his spell energy types at will. Yes it is still UA and playtest material but it shows they are considering this same concept. At 2nd level it allows for the Wizard to change damage type with impunity. Yes there will be the rarer instances when having a blade made of frost will be highly advantageous, but that makes for great storytelling and memorable gameplay.Īlso, go back and take a look at the Warlocks and Wizards UA that included Loremaster Tradition for Wizards. If I treat it mechanically the same it will play the same (most of the time). The player hasn't asked yet but I'd allow a Frost Blade instead of a Flame Blade. He is more familiar and comfortable with the cold. Thematically it fits the character better than Flaming Sphere. Cold damage and effects otherwise identical to Flaming Sphere. Instead of Flaming Sphere he casts an Icy Sphere. Essentially an Inuit from the arctic circle.

NECROBALL COMMUNITY FORUMS PC

In my campaign I have a PC playing a Shifter Druid.

necroball community forums

I personally like the idea of altering or changing spell energy type if it makes sense to the character and not at a whim. Monstrous Compendium Volume One: Spelljammer Creatures










Necroball community forums